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Glass Plate Game Playing Number 2 on Wikidelphia (GPG2)

From Wikidelphia

This Glass Plate Game Playing uses a new experimental variation on the official GPG rules, which can be seen at Layout and The Rules.

Game Board, Mmm DD, YYYY

GPG Conversation Map
1

Ambivalence
2

Art vs. Nature
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Players

Alpha Smith; Beta Wilson; Gamma Davis; Paul Sank.

Short Transcript

1y(Ambiv), 2y(ArtVsNat)

Explanations

1y(Ambiv), 2y(ArtVsNat)
Picture a person who's ambivalent (Ambiv) about whether there's a Biblical God or not. On one side, our person thinks that nature is literally God's artwork. On the other side, our person thinks that nature is not artwork by an Artist, even though its beauty, grandeur, and intricacy have always inspired artists.

The Variant Rules

The deck of Idea Cards is held by a dealer, who deals one or two cards at a time. Unlike under the official rules, there are no Challenges, Okays, or Permits, other than what naturally occur in the conversation unwritten. There is no 36-card layout unless the players put cards down and mark them, one-or-two by one-or-two. The aim is to make GPG thinking much easier and GPG conversation audible out loud and lively!

To Start

  • Dealer cuts the deck randomly and lays two cards down. The first card down is the first link in a conversation chain represented by a row on the Conversation Map.
  • All players together try to find an interesting relation between the first card and the second.
  • If players find a relation fun or fascinating:
    • Mark the first card with the #1 cube and a color and the second card #2 with the same color.
    • Add descriptive notation of the move to the Short Transcript.
    • Decide how to describe it under Explanations.
  • If a relation is not found, the dealer puts the second card back in the deck.

Moves

1. The dealer cuts the deck randomly and lays down the top card, which is the new second.

2. All players together try to find a markable relation, as above.

2a. At any time, a new color chain can be started by dealing two cards, finding a relation, and marking the cards with the color and the next two higher numbers.

3. If a relation is not found, the dealer puts the second card back in the deck at the bottom.

4. Repeat steps 1 to 3 until players agree to end the game.

Post-Playing

Hopefully a very intriguing-looking Conversation Map is now showing; the math- or logic-inclined have the Short Notations to enjoy; and the Explanations section is immensely fun to read. Note well that the entire record will remain on Wikidelphia indefinitely.

See Also