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Glass Plate Game Playing Number 2 on Wikidelphia (GPG2)

From Wikidelphia
Revision as of 00:12, 13 February 2026 by PaulSank (talk | contribs) (description embiggened)

This Glass Plate Game Playing uses a new experimental variation on the official GPG rules, which can be seen at Layout and The Rules.

Game Board, Mmm DD, YYYY

GPG Conversation Map
1

Ambivalence
2

Art vs. Nature
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Short Transcript

1y(Ambiv), 2y(ArtVsNat)

Explanations

1y(Ambiv), 2y(ArtVsNat)
Picture a person who's ambivalent (Ambiv) about whether there's a Biblical God or not. On one side, our person thinks that nature is literally God's artwork. On the other side, our person thinks that nature is not artwork by an Artist, even though its beauty, grandeur, and intricacy have always inspired artists.

The Variant Rules

Deck is held by a dealer.

To Start

Dealer cuts the deck randomly and lays two cards down. The first card down is the first in a conversation chain.

All players together try to find an interesting relation between the first card and the second.

  • If relation is found that would be fun or fascinating to talk about:

a. Mark the carwith the #1 cube and a color and the second card #2 with the same color. b. Add descriptive notation of the move to the Short Transcript

  • If relation is not found, dealer puts the second card back in the deck at the bottom.

Moves

Dealer cuts the deck randomly and lays down the top card, which is the new second.

All players together try to find a markable relation, either to continue the current color chain.

    • At any time, a new color chain can be started by dealing two cards, finding a relation, and marking each care

If a relation is not found, dealer puts the second card back in the deck at the bottom.

Next turn.